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Games Used in K-12 Schools: A Research Perspective
Published on February 10, 2017

Modified on October 2, 2019

One of the threads in research for technology integration literature is the need to create more authentic and engaging learning experiences in schools (Boyle, 2016). One way to do this is through the use of games. Research has been conducted on the best practices and use of games in the K-12 face-to-face classroom.

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